![]() But hey, what do we know, were just players right, it's not like some of us have backgrounds in Business, game and simulation design, history, or maybe even all three. This is why some of us were saying they should wave this off, test it more, and get it closer to right the first time, as well as allow players to play it sooner in non-random battles, like the twilight battles from Halloween, to see if players liked it as well as gather data for balance. Until a great many things in game and at the company are rectified. And that doesn't factor in players like me where there are other extenuating issues I have with the company, but part of the straw that broke the camel's back was the rework and while I may be here still, am no longer buying my monthly premium, or any ships they sell for cash. The average spent by players potentially gone for good could be lower or higher. That number could be lower, it could be higher. If half of them bought premium every month, that's 75k a month, 900k a year, gone. Trying to pull from memory but if the averages were at 40k players. I think all total our gains reduced it if they hold to a 30-40% loss of players on all servers combined on average. Last set I saw the other day - NA average is up for whatever reason, RU and EU had seen their average players number tank roughly 50%, and Asia had tanked about 16-20%. ![]() Cause this could be really bad if they dont. Thought WG was trying to encourage people to play aggressive.but.Īnyway, really hope WG could handle this properly. This new installment from Wargaming is a breath of fresh air. With its tense naval battles and huge array of historical vessels, World of Warships is the free-to-play MMO that can make a wargamer out of anyone. Feels like if you have a not very good CV player on your team and they have a good one, it brings more impact to the game. Scoring a hit with World of Warships' big floating guns feels great, and teamwork pays off big. I personally feels its always good to bring some changes, but this one? Played couple of game after the rework, not too much, but what I saw is its either nobody trying to cap or CV just completely overrun the other side. However, this change do really hurts both of my main DD play friends and my CV play friends. At the end of the day it will take a while to see how this all shakes out.Īgree. I have really see a major shift in numbers I think some people say the game is dead because of the rework but I also think some people like the change and come back for it. I didn't play yesterday because I was at a Superbowl party. To be honest I haven't seen a drop in numbers at all.
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